Super Legends sounds like a promising title for fans. The game features 16 different playable rangers from nearly every season of the show, you can fight classic villains such as Lord Zedd and take part in Megazord battles. Unfortunately, this is all short lived due to generic and repetitive gameplay, and a lack of depth.
In the game, the sinister Emperor Grimm has discovered the Hall of Legends, a mystical place which stores the energies of every Power Ranger that has ever existed. Wanting to rule the entire galaxy, Emperor Grimm gathers a group of villains who all share a common goal; to destroy the Power Rangers. Before they can realise their ambitions however, the Omega Ranger discovers the plot and sends a warning to all Rangers across time.
The main game is split up into three areas: Street Brawler, Flyer Combat and Megazord Battle. Street Brawler is a 2D side-scroller beat ‘em up mode where you have to collect crystals, investigate enemy bases and of course, destroy enemy forces. During these stages, you’ll have access to your fists, a sword and a ray gun to fight enemies. Your fits and sword cause your opponents damage, however the sword also has the ability to penetrate enemies that have advanced armour. In contrast to this, the ray gun is more of a defensive weapon and stuns enemies, which is particularly useful if you find yourself surrounded. At the start of the game, you’ll only have a few basic combos to perform but as you progress, you’ll learn more advanced techniques including the ability to double jump, dash, punch enemies so they slam into your screen and wall jump.
Source:palgn.com.au
e hënë, 14 janar 2008
Power Rangers: Super Legends Review
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